Chess Game Using NEXT.js
Learn to build a functional chess game using Next.js, with features like :
valid moves.
turn-based play.
drag-and-drop interactions.
and Complex Rules Implementation.
After reviewing a task assigned by a professional web developer at Zoho, And Sharing my development experience:
Access to Git Repository: https://github.com/VIMALMURUGESANM/Chess-Game-Next ;Contributions Appreciated :) .
The Task:
Refer - The chess language: https://lnkd.in/gBXUsWVx
Create a simple, functional chessboard web application using Javascript, CSS and HTML with the following features:
• A chessboard canvas with pieces.
• Turn-based movement for players.
• Piece movements restricted to chess rules.
• Support for advanced moves like en passant and castling.
Step 1: Basic Chessboard Creation with HTML and CSS
The Goal:
Start by creating a visual representation of the chessboard with alternating black and white squares. This step introduces styling and layout fundamentals.
Key Concepts:
HTML Structure: Use an 8x8 grid of
<div>
elements to represent the chessboard.CSS Styling: Style the board using
flexbox
orgrid
, and apply alternating square colors withnth-child
selectors.
Challenges Addressed:
Creating a responsive layout for the chessboard.
Ensuring visual clarity with proper dimensions and alignment.
Step 2: Adding Simple Piece Movements with JavaScript
The Goal:
Introduce interactivity by allowing pieces to move on the board. At this stage, focus on moving pieces without enforcing chess rules.
Key Concepts:
Event Listeners: Use
click
events to select and move pieces.State Management: Store the current board state in a 2D array to track the position of each piece.
Dynamic Updates: Update the DOM dynamically to reflect piece movement.
Challenges Addressed:
Highlighting selected pieces and valid moves.
Handling user interactions like selecting and placing pieces.
Step 3: Choosing Next.js and Why
Why Next.js Over Plain HTML/JavaScript?
While HTML, CSS, and JavaScript can create a basic chess game, Next.js offers significant advantages for scalability and maintainability:
Component-Based Architecture: Reusable components like
<Square>
and<Piece>
make the code modular and easy to manage.Modern Development Tools: Built-in support for TypeScript, hot module replacement (HMR), and linting improves the developer experience.
Advanced Features: Server-side rendering (SSR) and API routes enable features like saving game progress, implementing leaderboards, or adding AI opponents.
Step 4: Implementing Valid Moves and Turn-Based Logic
The Goal:
Add logic to enforce valid chess moves and switch turns between players.
Key Concepts:
Move Validation: Use chess rules to determine valid moves for each piece (e.g., pawns move forward, knights move in an L-shape).
Turn-Based System: Alternate turns between "white" and "black" players after each valid move.
Error Handling: Prevent invalid moves and provide visual feedback.
Challenges Addressed:
Translating chess rules into code for each piece.
Updating the game state dynamically after every move.
Step 5: Enhancing the UI with Drag-and-Drop
The Goal:
Improve the user experience by allowing players to drag pieces instead of clicking to move them.
Key Concepts:
HTML Drag-and-Drop API: Implement drag-and-drop functionality for moving chess pieces.
Feedback and Highlights: Highlight valid moves when a piece is selected.
Event Handling: Use
dragstart
,dragover
, anddrop
events to handle piece movement.
Challenges Addressed:
Ensuring smooth drag-and-drop interactions across devices.
Maintaining the state of the board during drag-and-drop operations.
Step 6: Detecting Check and Checkmate
The Goal:
Introduce logic to detect check and checkmate conditions to determine when the game ends.
Key Concepts:
Check Detection: Verify if the king is under threat after each move.
Checkmate Logic: Identify if the player in check has any valid moves left.
Game Over State: Display a message declaring the winner when checkmate occurs.
Challenges Addressed:
Ensuring accurate detection of check and checkmate scenarios.
Handling edge cases like stalemates or draws.
Step 7: The King gets killed Bug or the “Pin Rule”
The Goal:
Introduce logic to detect whether The King is Pinned by an Opponent piece.
Key Concepts:
Pin Detection: Disabling the moves of the piece between the King and the Opponent piece ensuring the piece cannot be moved.
Capture: Capturing the Attacking Piece.
Challenges Addressed:
Ensuring the Piece between the King and the Opponent piece stays intact without any moves.
The Logic behind the certain move(s) of a piece which unchecks the King.
Step 8: The “Castling“ Rule
The Goal:
Introduce logic which enables the King and the nearest Bishop if none of them moved(Castling).
Key Concepts:
Keep track whether the King or Bishop is moved using
getKingMoves
,getCastlingMoves
.Check whether the specific square is under attack using
isSquareUnderAttack
.Check whether King is under check
isCheck
.Check for reference: github.com/VIMALMURUGESANM/Chess-Game-Next/..
From this:
to this:
Challenges Addressed:
Castling even after King or Bishop is moved.
Only Short Castling is implemented for now ; will update in this blog.
Thank you for following along! Stay tuned for more exciting updates and deep dives into web development projects.
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